Menu
Home Page

Year 5

Year 5 Medium Term Plans – Topic

Planned Half term

Topic Title

Art and design

Computing

D & T

Geography

History

Maths

Science

PSHE

RE

Autumn 1

Peasants, Princes and Pestilence

 

Flowol - children to use flowcharts and how they are used to program and control devices

Sketch books; printmaking; historical recipes

Using maps

14th century England

Position and direction

Animals including humans

Working scientifically; living things

Describe the changes as humans develop into old age.

 

Rules for living

Autumn 2

Stargazers

Printing; design

3d Modelling – software sketch up

Selecting materials; design research; structures; evalation

Locating physical features

Significant individuals – Galileo Galilei, Isaac Newton; 1960’s Space Race

Problem solving using measures

Earth and space; forces; working scientifically

 

Light as a symbol

Spring 1

Pharoahs

Drawing artefacts; headwear; hieroglyphic amulets

Internet research and web page design

Clay water carriers; Egyptian food; Model tombs and pyramids

Human and physical features of Egypt; The River Nile; Tourism

Ancient Egypt

 

Working Scientifically

Moral issues; customs and beliefs; role playing Egyptian citizens

 

 

 

 

Celebrations related to key figures

Spring 2

Alchemy Island

 

Radio Stations – recording, interviews, jingles and adverts

Electrical circuits; designing a board game

Map reading using coordinates; human and physical features

 

 

Properties and changes of materials; working scientifically

 

Summer 1

 

Beast Creator

Drawing; perspectives

Scratch – developing games, using algorithms, debugging and editing existing codes.

Model making

Local field work; contrasting locations

 

Measurement; statistics

Living things and their habitats

Debating ethical issues

Leaders in religious communities and the importance of religion today

Summer 2

Scream Machines

Photography and image editing

Scratch – developing games, using algorithms, debugging and editing existing codes.

Ride design; programming models; mechanical systems; working models; evaluation; food

Theme parks in the UK and overseas

 

Measures (money)

Forces; properties of everyday materials; mechanisms; working scientifically

Discussion and debate

Creation stories and the ultimate questions they raise

 

Top